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Student Feature: 'Master's Thesis: A Flexible and Expandable Architecture for Computer Games'

In today's student feature, part of Gamasutra's education coverage, we present a master's thesis by Jeff Plummer, presented to Arizona State University and titled: 'A Fle...
In today's student feature, part of Gamasutra's education coverage, we present a master's thesis by Jeff Plummer, presented to Arizona State University and titled: 'A Flexible and Expandable Architecture for Computer Games'. This thesis describes "an architecture for computer games as a System of Systems where the computer game itself is emergent." As Plummer's summary explains: "The architecture offers capabilities that are essential in overcoming challenges faced in building computer games that can enjoy modifiability, expandability, and maintainability traits. The architecture promotes component-based development (e.g., commercial off the shelf components) since the collaborating components have loose couplings, which in turn facilitates systematic design integration of System of Systems." You can now read the full synopsis and download the full 412 page PDF for this master's thesis (no registration required.)

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