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Today's latest Gamasutra student feature, part of a newly expanded education section on the website, features a Q&A with one of this year's IGF Student Showcase winners, ...

Simon Carless, Blogger

February 9, 2006

1 Min Read

Today's latest Gamasutra student feature, part of a newly expanded education section on the website, features a Q&A with one of this year's IGF Student Showcase winners, Level 11 Games from the Media Design School in Auckland, New Zealand, discussing their impressive-looking, middleware-powered vehicular combat title Goliath. As the authors explain of the "First and foremost we wanted to make a game that we would enjoy playing. We all enjoyed multiplayer games and decided it would be good to do a game where single player missions could be played cooperatively by more than just one or 2 people. The other key concept we decided on for Goliath was many small vehicles fighting one large enemy with greatly superior firepower. This was inspired by a tabletop game called Ogre by Steve Jackson. We decided to go with a post apocalyptic setting, pitting a team of Road Warriors against the Goliath battle tank." You can now read the full Gamasutra feature on the subject, including more information on the New Zealand student team's path to success (no registration required, please feel free to link to the article from external websites).

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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