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In today's Gamasutra educational feature, part of the <a href="http://www.gamasutra.com/education">expanded Gamasutra Education section</a> of the site, 19-year-old Art I...

Frank Cifaldi, Contributor

May 26, 2006

1 Min Read

In today's Gamasutra educational feature, part of the expanded Gamasutra Education section of the site, 19-year-old Art Institute of Vancouver game design student Phillip Meilleur describes a typical Day in the Life for AI's game design alumni, as touched on in the following extract: "6:00PM - Advanced Game Prototyping Most of the students arrive early for this class, and by six we’re all ready to start. This is the second semester we’ve had a GPW class, and it’s a continuation of what we had worked on previously. The objective of the class is to produce a working game demo using the Unreal engine. It’s taking all of the skills we’ve developed in the previous five semesters and putting them to practical use. The class is divided into two teams to produce two separate game demos. I’m working on a game called Dry Town. It’s a side scrolling, sci-fi western starring a giant alien bug. It’s really hard to lose my enthusiasm over this class." You can read the full Gamasutra educational feature on the subject and relive the rest of Meilleur's day (no registration required, please feel free to link to this feature from external websites).

About the Author(s)

Frank Cifaldi

Contributor

Frank Cifaldi is a freelance writer and contributing news editor at Gamasutra. His past credentials include being senior editor at 1UP.com, editorial director and community manager for Turner Broadcasting's GameTap games-on-demand service, and a contributing author to publications that include Edge, Wired, Nintendo Official Magazine UK and GamesIndustry.biz, among others. He can be reached at [email protected].

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