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Student Feature: '2006 IGF Student Showcase Q&A: Full Sail (Colormental)'

In the run-up to the 2006 Independent Games Festival, which is held at Game Developers Conference 2006 in San Jose from March 20-24, 2006, Gamasutra is showcasing a numbe...
In the run-up to the 2006 Independent Games Festival, which is held at Game Developers Conference 2006 in San Jose from March 20-24, 2006, Gamasutra is showcasing a number of the IGF finalists in different categories. As part of a series of Gamasutra Education-exclusive articles, we profile the 2006 IGF Student Showcase winners by interviewing them about their award-winning titles, which will be playable at the IGF Pavilion at GDC this March. This feature profiles the team behind technicolor platformer Colormental, a final project for Full Sail Real World Education's (Winter Park, FL) Game Design and Development program which earned a spot as a Student Showcase winner and is described as follows in the students' entry form: "All the color has been drained from Chromopolis and you, Roy G. Biv, must battle the deadly Huemans and restore the lost colors of your cartoon world. Solve unique puzzles and work your way past deadly platforming traps that will get you that much closer to chilling back in full 256 again." You can now read the full Gamasutra feature on the subject, including more on the innovative game concept and how it got implemented (no registration required, please feel free to link to the article from external websites).

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