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Interactive Data Visualization, developers of foliage middleware solution SpeedTree, announced that its company's product has been licensed for use in five upcoming title...

Jason Dobson, Blogger

August 20, 2007

1 Min Read

Interactive Data Visualization, developers of foliage middleware solution SpeedTree, announced that its company's product has been licensed for use in five upcoming titles, including Gearbox Software's upcoming Brothers in Arms Hell's Highway. In addition to the latest Brothers in Arms title, SpeedTree is also being used by Ubisoft studio Blue Byte in the development of The Settlers - Rise of an Empire, the sixth title in the storied franchise. Other new SpeedTree licensees include Paris-based Cyanide Studio for the upcoming RPG Loki and Polish developer City Interactive for Redneck Kentucky, as well as a collection of unspecified multiplatform projects from Pivotal Games (Conflict series), which will be published by Eidos. The SpeedTree software delivers highly realistic digital trees and plants, with adjustable wind effects, user-configurable LOD transitions, and an included library of hundreds of tree, plant and marine models representing more than 170 core species. The tool has already found use in a number of highly regarded next-generation titles, such as THQ's Siants Row and Bethesda's The Elder Scrolls IV: Oblivion. In addition, developers of Webzen's upcoming MMOFPS Huxley are also utilizing the SpeedTree technology. Said Gearbox President Randy Pitchford, “When you think of Brothers in Arms, you visualize the most authentic, realistic war-torn environments in the genre. The SpeedTree RT software has significantly helped the Gearbox Software artists and developers achieve an unparalleled level of quality and performance towards the creative vision for Brothers in Arms Hell’s Highway.”

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