Organizers of the third annual ACM SIGGRAPH Sandbox Symposium on video games have announced a call for papers, panel proposals, and presentations, specifically seeking "work that describes or illustrates innovative research in video game theory, practice, and criticism."
The organizers are seeking papers from the development community as well as from academics and researchers who study gaming and related technology, and panel discussion submissions are also encouraged. Submissions will be evaluated via a peer-review process.
The organizers have released a list of suggested topics, including: real-time animation and computer graphics for video games; distributed simulation and communication in multi-player games; game console hardware, software, tools, and middleware; psychophysics and user interfaces, and artificial intelligence in games, among others.
The deadline for presentations is June 30th, 2008. The organizers note that the submission and review process emphasizes the work rather than presentation format, and utilizes one general submission form.
Said the organizers in a statement, "The SIGGRAPH community is in a new phase of energetic evolution, and the conference is moving in a new and dynamic direction. However, we can't do any of this without you! Let us explore the future together."
Interested parties may find further information at the official Sandbox Symposium call for papers site