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SGS Feature: 'Developer Showcase: Mediaspark'

In today's main feature written for Gamasutra sister site Serious Games Source, MediaSpark's Mathew Georghiou discusses the co
In today's main feature written for Gamasutra sister site Serious Games Source, which deals with games created for training, health, government, and other uses, MediaSpark's Mathew Georghiou discusses his company's presence at the recent SGS D.C. event, as well as Mediaspark's line of GoVenture training and educational games. In this excerpt, Georghiou, CEO and lead simulation/game designer for MediaSpark, explains the company's positioning: "We believe that our GoVenture products are one of the most extensive lines of educational games and simulations in the market today. We were one of the first companies to gain solid traction in formal K12 and Post-Secondary education by being able to solve the challenges of getting serious games purchased and used in schools. We have been doing R&D in this area since the mid 1990s, launching our first serious game in 2000." He adds: "We feel we really understand what is needed to bridge gaming and education in a way where our products are actually purchased and used in formal education and training environments. We have a strong understanding of what features are needed and which are not, thereby enabling us to work with reasonably-sized development budgets that can generate a positive return on investment. Overall, as an industry, we need to help the end customer better understand what serious games are." You can now read the full Serious Games Source feature on the subject, including more on Bohemia's positioning in the market (no registration required, please feel free to link to this feature from external websites).

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