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Round-Up: Gamasutra Network Jobs, Week Of September 3

In a diverse week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Blizzard, Warner Bros. and many more.
In a diverse week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Blizzard, Warner Bros. and many more. Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly. It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more. Some of the notable jobs posted this week include: Blizzard Entertainment: Senior Software Engineer, Engine, Starcraft II "Blizzard Entertainment is seeking an experienced engine programmer to focus on core engine development forStarCraft II. This position will involve extending StarCraft II's animation and effects systems, as well as working with the team on other ongoing core engine and graphics technologies." Raven Software: Lead Designer (Web and Platform Services) "Raven Software, developer of numerous award winning games, including Singularity, X-Men Origins: Wolverine, Wolfenstein and Marvel: Ultimate Alliance is seeking an experienced Design Director/Lead Game Designer." Sony Computer Entertainment America: Manager, Game Design "Be a part of the most exciting and innovating computer entertainment in North America. Sony Computer Entertainment America (SCEA) markets the PlayStation family of products and develops, publishes, markets, and distributes software for the PS one console, the PlayStation 2 and PlayStation 3 computer entertainment systems and the PlayStation Portable (PSP)." Warner Bros. Games: Art Director "WB Games Inc. seeks an Art Director to be responsible for collaborating on product position and design, for overseeing development of art concepts and visualizations, and for approvals of final content, working very closely with the Creative Director and Designers to develop and realize the vision of the game. " Bungie: Senior Engine Programmer "Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep gameplay, and then sell enough of those games to achieve our real goal of total world domination. NON FACETE NOBIS CALCITRARE VESTRVM PERINAEVM" To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

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