In an exciting week for new job postings, Gamasutra's jobs board
plays host to roles across the world and in every major discipline, including opportunities at EA Tiburon, Square Enix, and many more.
Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.
It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.
Some of the notable jobs posted this week include:
Electronic Arts Tiburon: Development Manager
"Employing several hundred, Tiburon is the second largest studio among Electronic Arts' World Wide Studio facilities. Our top-notch facility plays a big role in helping us produce some of the top titles in the world. ... We have grown into a campus-style facility with three main buildings all clustered in a small area. There is a wealth of amenities offered at our studio making for a highly productive, yet accommodating environment."
Square Enix: Character Rigger/Animator
"Square Enix, Inc., is 100% subsidiary of Square Enix Co., Ltd. located in Los Angeles, CA. It handles operations in North America including development, localization, marketing and publishing of Square Enix titles. Square Enix, Inc. is committed to marketing innovative titles using creative techniques that will propel game play to new heights of interactivity and realism."
Sucker Punch Productions: Senior Software Engineer for Web Services
"In 1997, we started Sucker Punch Productions to make great games, and we’ve spent the last 13 years doing just that. We produced three award-winning PS2 games starring the wily raccoon thief Sly Cooper, all of which met with critical acclaim, commercial success, and file cabinets full of fan mail. Some of it written in crayon. In May 2009, we released the open-world superhero game inFAMOUS
, which rapidly turned into the summer’s must-have PS3 game, with excellent reviews and solid footing at the top of the PS3 sales charts. As for our next game… well, that’s where you come in!"
Rockstar NYC: Online Architect
"Rockstar NYC is the award winning publisher behind Grand Theft Auto, Midnight Club, Max Payne, Red Dead Revolver, Bully, The Warriors, Manhunt
, and a host of other hugely successful, high profile titles on PS2, PSP, Xbox 360, Xbox, PC and more. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. The New York City office is Rockstar's worldwide publishing headquarters. It is the home of our marketing, public relations, and product development departments."
Tapulous: Executive Producer
"We love the iPhone. We also love to build things and play games, so we got together to build a network of fun, social apps for the iPhone, including Tap Tap Revenge
, the biggest game on the iPhone. We have over 30 million users and have been #1 on the App Store 5 times over, with Tap Tap Revenge 3
at #1 for 20 straight days. In February of 2010 we debuted Riddim Ribbon
, a ground-breaking music racing game co-produced with will.i.am. Riddim Ribbon
became the #1 grossing app on the App Store within 3 days after launch."
EA2D: Lead Engineer
"EA2D is seeking talented individuals to join us in building the future of browser based video games. Building upon the award-winning success of our games such as Mirror’s Edge 2D and Dragon Age Journeys, EA2D is working with AAA game properties to raise the standard of gameplay and quality in the browser. As an early member of the EA2D team, you will help define and own the core technology that brings our games to hundreds of millions of players around the world."
To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board