informa
/
2 MIN READ
News

Report: Rare Investigating Further Titles For DS

A new interview with Shane Kim and Philip Spencer of Microsoft Game Studios has raised the prospect of Microsoft-owned British developer Rare producing more games for the Nintendo DS, including possible iterations of both the Viva Pinata and Kam
A new interview with Shane Kim, corporate vice president at Microsoft Game Studios has raised the prospect of Microsoft-owned British developer Rare producing more games for the Nintendo DS, including possible iterations of both the Viva Pinata and Kameo franchises. Since the acquisition by Microsoft in 2002 developer Rare has had five games published for Xbox formats: Grabbed by the Ghoulies, Conker: Live & Reloaded, Kameo: Elements of Power, Perfect Dark Zero and Viva Pinata. At the same time, it has published an equal number of titles for the Game Boy Advance/Nintendo DS: Banjo-Kazooie: Grunty’s Revenge, Sabre Wulf, It’s Mr Pants, Banjo-Pilot and this month’s Diddy Kong Racing DS. Puzzle game It’s Mr Pants and Sabre Wulf were both also converted to mobile phone formats. However, co-operation with previous partners Nintendo has not been entirely unrestricted, with the Nintendo DS version of Diddy Kong Racing failing to include prominent Rare-created characters Banjo and Conker. There has also been no indication of any deal that would see earlier Rare developed titles appearing on the Wii Virtual Console. Speaking to consumer website 1up.com, Kim indicated that “a Kameo or a Viva Pinata on a DS makes a lot of sense in a lot of ways from a franchise perspective”. Despite critical acclaim, the release of Viva Pinata on the Xbox 360 last Christmas was not a major success, with many commentators observing that the family friendly franchise would be better suited to Nintendo formats. According to Kim, though, the franchise will continue, saying: "Whether that is in the form of a sequel, a product line extension or through merchandising, whatever the case may be, that's something that we're going to stick with." He also refused to class the game as a failure, with Philip Spencer, head of studio development for Microsoft Game Studios adding, “[Viva Pinata] is the beginning of an IP that will be a pillar for Microsoft Game Studios for a long time”. However, despite openly considering further support of the Nintendo DS, Kim ruled out the chance of any Rare properties appearing on the PSP, "Whether you're talking about mobile or the DS - you probably won't see it on the PSP."

Latest Jobs

Treyarch

Playa Vista, Los Angeles, CA, USA
9.12.23
Senior Level Designer (Zombies)

PlayStation Studios Creative Arts

Petaling Jaya, Selangor, Malaysia
9.14.23
Lead Concept Artist

High Moon Studios

Carlsbad, CA, USA
9.20.23
Technical Designer at High Moon Studios

High Moon Studios

Carlsbad, CA, USA
9.18.23
VFX Artist
More Jobs   

CONNECT WITH US

Explore the
Advertise with
Follow us

Game Developer Job Board

Game Developer

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Advertise with

Game Developer

Engage game professionals and drive sales using an array of Game Developer media solutions to meet your objectives.

Learn More
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more