The call for submissions to present lectures, roundtables, panels and posters at the 2009 Game Developers Conference (GDC) is ending today, Monday, August 11th, for those game developers and businesspeople wanting to submit simple abstracts.
The annual conference dedicated to the art, science and business of games -- presented by Think Services, a Division of United Business Media -- returns to San Francisco's Moscone Convention Center March 23 - 27, 2009. Session proposals can be submitted via the official GDC website
This year, the GDC is introducing a new three-phase submission system, easing the initial entry process and thereby allowing the submitter to have ample time to expand on their session proposal if selected to advance to phase two.
The simplified first-phase of the call for submissions reduces the entry form to session focus and attendee takeaway, along with basics such as biographical information and speaking experience.
The GDC advisory board
- consisting of industry-leading figures - will review phase one submissions and determine who will proceed to phase two, at which point submitters will be asked to prepare a complete presentation plan. In the third phase of the process, the advisory board will review the presentation plans and make the final cut.
To read more regarding the submission phases, visit the official submission site
. Guidelines for submissions can be found at the submission faq
"GDC's world-class reputation is built on the strength of its content, so we are always looking for new ways to keep the quality of that content as high as ever, and to find new ways to raise the bar year after year," said Meggan Scavio, director, Game Developers Conference.
"To that end, we have reformatted our historically rigorous submission process to make the first steps more welcoming, and so that the advisory board can select the sessions that are most beneficial and relevant to the attendee. When submitting, keep in mind that GDC attendees are experts in their field. Tell them something they don't know."
Tracks at GDC 2009 include Audio, Business and Management, Game Design, Production, Programming and Visual Arts. Session formats this year include 20- and 60-minute lectures, panels, roundtables, one- or two-day tutorials and poster sessions.
For further information and to begin the submission process, please visit the official GDC conference website