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Publisher RedOctane and developer Harmonix have announced that Guitar Hero II for the PlayStation 2. to debut this November, and to be shown for the first time at ...

Simon Carless, Blogger

April 17, 2006

1 Min Read

Publisher RedOctane and developer Harmonix have announced that Guitar Hero II for the PlayStation 2. to debut this November, and to be shown for the first time at next month's E3 trade Expo at the Los Angeles Convention Center. The original Guitar Hero was frequently referenced by game professionals as one of their favorite titles of 2005, and has gone on to both critical and commercial success, most recently ranking second in PS2 game sales for February 2006 in North America. Guitar Hero II arrives with a new track list, new venues and additional play modes – including the ability to transform the original Guitar Hero SG Controller into a rhythm, lead or bass guitar. The song list will pull from a mix of classic rock, ‘hair’ metal, heavy metal, modern rock, and alternative titles, and more than 55 songs will be featured in the next installment, although specific song titles are thus far secret. In addition, developer Harmonix has been working on many new features, including a Multiplayer Co-op Mode, which allows players to collaborate in order to beat songs, with each guitarist playing a separate guitar track. Available guitar tracks include lead, rhythm or bass tracks, depending upon the song. The Guitar Hero SG Controller used in the first installment will also be compatible with the new game.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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