The creators of AI pathfinding middleware PathEngine have announced that Rare (Perfect Dark Zero, Viva Pinata
) has licensed its pathfinding and collision middleware system for a yet to be announced Xbox 360 title.
The PathEngine SDK is built around an implementation of points-of-visibility pathfinding on three-dimensional ground meshes. The approach enables PathEngine to provide both pathfinding and collision in tight integration against a single agent movement model that takes agent shape into account and supports overlapping geometry, with dynamic obstacles directly integrated into this movement model.
In a recent Gamasutra Tooling Around column, PathEngine founder Thomas Young was quick to note
that the SDK is "more than just a pathfinding system," explaining, "We definitely don't aim to provide a generic solution to the overall problem of higher level game AI."
Most recently PathEngine added to its list of clients
by signing ArenaNet for Guild Wars 2
, NextPlay for Firenze
, and also Yedang online, MAIET entertainment, Ani-park. The PathEngine toolkit is currently being used in titles such as the Asian MMORPG Granado Espada
, as well as Ironlore Entertainment's Titan Quest
and B-Alive's Wildlife Park 2