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Audiokinetic has announced that Microsoft and FASA's newly launched FPS Shadowrun is the first release title to use the company's WaveWorks Interactive Sound Engin...

Brandon Boyer, Blogger

May 29, 2007

1 Min Read

Audiokinetic has announced that Microsoft and FASA's newly launched FPS Shadowrun is the first release title to use the company's WaveWorks Interactive Sound Engine (Wwise), a middleware solution specifically designed for sound designers and audio programmers in the game industry. Audiokinetic has said in a release that FASA saw "huge positive impact on its production workflow, essentially by reducing the dependencies between sound designers and programmers, allowing the audio team to reach their creative objectives" when developing the title with Wwise. Wwise was created by sound experts, and features an optimized sound engine for managing audio processing along with a non-destructive authoring tool for creating audio set structures, managing sound integration, defining both audio propagation and audio behaviors, and creating sound banks. Most recently, Ensemble Studios (Age of Empires franchise) has also announced that it will be using the Wwise solution in the development of its highly anticipated RTS Halo Wars, because the tool makes the development process “flexible and efficient.”

About the Author(s)

Brandon Boyer

Blogger

Brandon Boyer is at various times an artist, programmer, and freelance writer whose work can be seen in Edge and RESET magazines.

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