Character animation software developer Di-O-Matic announced the release of VOMBatch, a batch processing extension for the company's lip synchronization plug-in for 3DS Max, Voice-O-Matic.
VOMBatch builds upon the lip synchronization mechanics featured within Voice-O-Matic by allowing users to process thousands of audio files without any user interaction. Voice-O-Matic itself uses an intelligent phonetic engine to break down audio files cleanly.
Voice-O-Matic can handle English, French, Italian, German and Spanish. Animators can also tweak their results with standard Bezier curve controls and smoothing algorithms so that the fine-tuning process is simplified. According to Di-O-Matic, its products are already used by several recognized video game developers, including Blizzard, Rainbow Studios, Capcom, Konami, RockStar, Snowblind Studios, Sega, and Ubisoft.
"With Voice-O-Matic, it’s a breeze to achieve realistic, believable lip-synchs in record time. Quick and easy to use, yet very powerful," commented Javier Rodriguez from Snowblind Studios (
Champions Of Norrath).