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GarageGames announced that it has released the latest update to its <a href="http://www.gamasutra.com/php-bin/news_index.php?story=9794">recently released</a> Torque Game...

Jason Dobson, Blogger

August 11, 2006

1 Min Read

GarageGames announced that it has released the latest update to its recently released Torque Game Builder software, adding several improvements and some new functionality - the update brings Torque Game Builder to version 1.1.1. Built upon the the company's 3D Torque Game Engine, Torque Game Builder features animated sprites, flexible tiles, special effects system, state-of-the-art collision, real world physics, and hardware-accelerated 2D rendering. These features, together with the easy-to-use editors for interface creation, effects, tiles, level building, and packaging all combine to make Torque Game Builder user friendly. The update includes new features, such as the ability to view and edit tile layers from within the LevelBuilder. This adds the ability to drop a tile layer on a scene and use either the quickedit or the right-most widget on the object to edit it. In addition, resources have been expanded upon to allow drop-in add-on functionality to the Level Builder and tools set, thus making modifications easily shared among other users. Another new addition is the layer y-sorting support for isometric games, which means that layers may now have a sorting mode assigned to each of them, including sorting by Y and -Y axes. This allows users to do isometric style games where a player may need to at times be rendered in front of or behind an object depending on his Y position and the sort point for his object. Version 1.1.1 also includes several UI and workflow improvements, with a cleaner workspace, new button appearance, and linking of the play preview to the design resolution.

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