Sponsored By

Technicolor Interactive Services, part of the Services division of Thomson has announced it was chosen by Epic Games, a developer of cutting-edge computer and video games...

Simon Carless, Blogger

July 19, 2006

1 Min Read

Technicolor Interactive Services, part of the Services division of Thomson has announced it was chosen by Epic Games, a developer of cutting-edge computer and video games, to manage the Japanese localization of Epic Games’ Unreal Engine 3 technology. The agreement enables Epic Games to further penetrate the Japanese market with one of the game development industry’s most powerful 3D middleware solutions. Technicolor Interactive Services’ Localization division will translate Epic Games’ Unreal Engine Technology into Japanese, including its developer support Web site and the Unreal Engine 3 user interface. In addition, the group will act as the liaison to provide Japanese translations for all technical support e-mails pertaining to the software platform. Epic’s Unreal Engine 3 software is a complete game development framework for next-generation consoles, and provides an array of core technologies, content creation tools, and infrastructure support for game developers. Unreal Engine 3 places as much power as possible in the hands of artists, thereby simplifying and empowering them to develop assets in a visual environment with minimal programmer assistance. “Technicolor Interactive Services is thrilled to be collaborating with Epic Games on this very important localization project,” said Michael Gollom, vice president of Technicolor Interactive Services. “The customization of Unreal Engine Technology for the Japanese market will enable Epic Games to greatly expand its presence among influential developers in Japan, a critical region of the world for game development.”

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like