The creators of the PathEngine SDK,a toolkit for implementing intelligent agent movement, based on a 'points of visibility' pathfinding solution implemented over arbitrary 3D ground meshes, have announced the release of version 5.05.
Key features in this new version include added support for pathfinding ground meshes directly from un-marked-up 3D scene representations, including arbitrary polygon soups.
The PathEngine SDK is built around an implementation of points-of-visibility pathfinding on three-dimensional ground meshes. The approach enables PathEngine to provide both pathfinding and collision in tight integration against a single agent movement model that takes agent shape into account and supports overlapping geometry, with dynamic obstacles directly integrated into this movement model.
The SDK also features a new content process that generates exactly the same explicit world representation as PathEngine's existing content process but without the need for any explicit scene markup. PathEngine's existing 2D content process will continue to be provided in parallel with the new content process, with the possibility to mix and match the two processes, if desired. A complete list of the changes introduced in version 5.02 can be found on the official change log
PathEngine has also added to its list of clients by signing both Swedish developer Avalanche Studios (Just Cause
) for a yet to be announced title on PC, Xbox 360, and PS3, and to G10 Entertainment in South Korea.
For more information about the SDK, including demos and documentation, or to request a commercial evaluation visit the company website