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French game tool company Omegame today announced that the latest version of Omegame Menus Master, its video game User Interface (UI) authoring toolchain, has been release...

Simon Carless, Blogger

May 12, 2006

1 Min Read

French game tool company Omegame today announced that the latest version of Omegame Menus Master, its video game User Interface (UI) authoring toolchain, has been released. Omegame Menus Master 2.1 was first unveiled at GDC 2006, and helps artists and programmers to dramatically reduce the time it takes to author any sophisticated game User Interfaces: 2D and 3D front-ends, in-game UIs and head-up displays (HUD). The game User Interface can be fully authored by artists, without any need for programmer’s assistance. This major update includes performance enhancements, ergonomic optimization and new features as follows: - Brand new keyframer: Inspired from the industry leading animation solutions, delivered with a precision curves editor. - Totally revamped scene creation system: now several scenes can be played at the same time, in the same page. - New carousel creation tool: Omegame Menus Master dramatically speeds up the creation of carousel, a common need for game user interface, thanks to a new unique carousel creation tool. - Improved Resources Library: Resources can now be dragged & dropped directly from the Windows Explorer into Menus Master Studio's resources library. - New template system: Pages can be imported and exported between projects. - HLSL DirectX 9 support: Omegame Menus Master now supports pixel & vertex Shaders. - Render Target support: Omegame Menus Master unleashes artist’s creativity by allowing them to apply 2D or 3D menus on 3D objects. - New peripherals support: Microsoft Xbox 360 PC compatible controller and webcam (like Sony EyeToy) are now supported by Omegame Menus Master.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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