Swedish project management software vendor Hansoft has announced the release of the version 4 of its self-titled software to assist productivity for next-generation games development teams.
As announced in July
, the software supports Agile methods like SCRUM and eXtreme Programming, and according to Hansoft, is also easily adaptable to modified versions of these and other methods through the use of customizable templates. The Hansoft tool affords the use of Agile methodologies as well as the scheduling of projects in parallel, and can also have Agile cells of sub teams within a development project.
New Agile features introduced within version 4 of Hansoft include the aforementioned ability to have Agile projects in parallel with others but also use Agile sub projects within a project; the ability to convert tasks and items between Agile and task scheduling parts of a project; a real-time updated view of priorities in the current and upcoming iterations for each user; and a customizable backlog to address risk, estimated effort, categorization, status, complexity points etc.
Other new additions include a searchable backlog, as well as delegation of the backlog for larger projects; limited visibility in backlog and iteration to assist outsourcing partners and clients in the project at a chosen level of accessibility; the ability to view a workload in real time; burndown charts to show team progress on a timeline; Agile portfolio analysis; and Agile project history.
“The interest and demand for us to release support for Agile methodologies has been massive. There is a need in the market for a tool that can take Agile methodologies to the next level. This is of special importance within game development since these productions are specifically intensive, complex and demanding. We have also had studios running the beta of our Agile release in sharp projects with very positive results,” says Hansoft Managing Director Patric Palm.