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DAZ Productions Inc., a developer of professional quality 3D software and models, has announced the first release of the DAZ|Studio Software Development Kit (SDK) with th...

Simon Carless, Blogger

April 10, 2006

2 Min Read

DAZ Productions Inc., a developer of professional quality 3D software and models, has announced the first release of the DAZ|Studio Software Development Kit (SDK) with the latest version of its free digital art software, DAZ|Studio 1.3. By exposing the majority of the DAZ|Studio API, the DAZ|Studio SDK enables third-party developers to completely integrate their own technology directly into DAZ|Studio. With this digital 3D art market now open to third-party developers, the growth potential for a variety of new DAZ|Studio features, tools and plug-ins is virtually unlimited. "Consumers across the globe demand engaging content and intuitive tools with which to manage it all," said Josh Darling, director of external development for DAZ Productions. "By fully exposing the DAZ|Studio API, third-party developers will be able to push their own technology to its limits without wasting time trying to deal with constraints of the main application itself. The DAZ|Studio SDK will unlock the potential for outside developers to successfully deploy truly robust plug-ins and add-on tools to the end-user.” New third-party plug-ins are already available for sale or bundled with the release of DAZ|Studio 1.3. A sampling of these plug-ins include: - Importer/exporter for BVH motion-capture files created by GMCC Software and bundled with DAZ|Studio 1.3. - FBX file-format exporter created by Bruce Lamming of MetaGin Designs and available for sale on the DAZ Productions website at: www.daz3d.com/shop.php?op=itemdetails&item=3630. - Power Pose a full-body inverse kinematics (IK) pose tool created by Steve Huang of Opportunity International and bundled with DAZ|Studio 1.3. - Mesh Deformation Tool (D-Form) created by John Brugioni. The SDK itself provides developers with the ability to add new functionality, interfaces, scene components, render engines, file I/O and much more to DAZ|Studio, including the ability to integrate new components into the native file structure. The SDK also enables developers to load DAZ|Studio with full functionality from other applications making it possible to directly import/export data as well as host live DAZ|Studio content in other applications.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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