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Nintendo and Freescale Semiconductor have announced that they have collaborated to provide the official development tools for the new Wii console, nominating the CodeWarr...

Simon Carless, Blogger

May 9, 2006

1 Min Read

Nintendo and Freescale Semiconductor have announced that they have collaborated to provide the official development tools for the new Wii console, nominating the CodeWarrior Radix Studio as the official toolset. Nintendo is now shipping development kits bundled with the CodeWarrior technology, to help developers speed the creation of compelling content for its new platform. The CodeWarrior tools for the Wii console are powered by Freescale's Radix technology. Introduced at the 2006 Game Developers Conference in March, Radix is a lightweight C++ framework with flexible, modular architecture designed for maximum extensibility. The framework offers: - Editing, debugging and code browsing capabilities - An XML-based project system - A scriptable workflow that allows studios to quickly and easily integrate pre-existing workflow applications - An advanced user interface that runs natively on Windows - Multi-monitor support - Hot-swappable plug-ins The toolkit also ships with a stable, high-performance PowerPC(R) compiler. "Wii is an innovative platform that will push gameplay into new realms," said Roger Edgar, manager, Game Technology Organization for Freescale Semiconductor. "CodeWarrior Radix Studio for the Wii console is a highly extensible development platform that helps developers fully leverage the innovation of Nintendo's newest console." "Freescale's CodeWarrior technology has earned a worldwide reputation for offering high-quality development tools," said Genyo Takeda, senior managing director and general manager, Integrated Research & Development Division for Nintendo Co., Ltd. "The tools selected for Wii are no exception, and will allow game developers to create exciting titles that take advantage of the unique features found in our new platform."

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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