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Product: Blue Fang To Use Wwise For Future Projects

Audio solution provider Audiokinetic has announced that it has entered into a long term licensing agreement with Blue Fang Games (Zoo Tycoon) for the studio to use...
Audio solution provider Audiokinetic has announced that it has entered into a long term licensing agreement with Blue Fang Games (Zoo Tycoon) for the studio to use its WaveWorks Interactive Sound Engine (Wwise) solution in unannounced future titles. Wwise was created by sound experts, and features an optimized sound engine for managing audio processing along with a non-destructive authoring tool for creating audio set structures, managing sound integration, defining both audio propagation and audio behaviors, and creating sound banks. With Wwise, game developers have the flexibility, toolsets and workflow to enhance even the most sophisticated game content. Wwise will be used by Blue Fang Games in the development of future titles, thugh currently no specific projects have been identified. Officials from both companies note that Blue Fang and Audiokinetic will now work closely together so that the studio can get the best out of Wwise's integrated audio pipeline solution. “We are very impressed with Audiokinetic's forward-thinking approach to game audio,” commented Blue Fang's audio director George Valavanis. “Wwise offers an incredible selection of tools that eliminate the need for many of the tedious processes that are associated with creating innovative sound for AAA titles.” Martin H. Klein, Audiokinetic's president and CEO, added: “We find it very exciting that Blue Fang Games selected Wwise for its future titles. After creating a franchise as successful as Zoo Tycoon, the expectations for their new development projects are high, and we are proud to be able to help the studio push the limits of audio quality which will contribute to the overall gaming experience of its future games.”

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