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Pre-GDC: Trinigy's Vision Engine 7 Adds Morpheme Integration

NaturalMotion's character animation middleware Morpheme will be integrated into Trinigy's Vision Engine 7 through a new partnership between the two companies.
NaturalMotion's character animation middleware Morpheme will be integrated into Trinigy's Vision Engine 7 through a new partnership between the two companies. The latest version of Morpheme, a tool for authoring and previewing blends, blend trees, and transition graphs in real time is aimed to optimize the way animation and physics methods are implemented within and across animation skeletons. To that end, it recently integrated Nvidia's PhysX physics tech. Released in June 2008, Vision Engine 7 has been licensed by a variety of developers, such as Xibalba Studios for casual PC title Icebreakers, as well as Settlers developer Blue Byte for forthcoming titles. Licensees who use both Vision Engine and Morpheme will receive a set of samples and documentation with the SDK to help them get started. "Several of our customers are planning to use morpheme for their Vision-based titles, and we’re glad to provide them with a comprehensive framework they can start with right away," says Trinigy president and CEO Danie Conradie.

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