The creators of the PathEngine SDK,a toolkit for implementing intelligent agent movement, based on a 'points of visibility' pathfinding solution implemented over arbitrary 3D ground meshes, have announced the release of V5.01. Key features are pathfinding through overlapping geometry, dynamic obstacle management, and content processing functionality.
Release 5.01 adds support for generating extended preprocess against multiple obstacle sets, makes some performance improvements, and adds improved support for terrain areas in the content processing stage.
PathEngine's clients include IMC Games, for
Granado Espada, IronLore Entertainment, for
Titan Quest, Flying Lab Software, for
Pirates of the Burning Sea, and others, a full list of which is
available online.
For more information about the SDK, including demos and documentation, or to request a commercial evaluation visit
the company website.