Paris GDC organizers have announced that this week’s second French edition of the Game Developers Conference is the largest European GDC to date.
More than 800 attendees and 20+ sponsors from 29 different countries visited the show to expand their expertise, network, and learn from renowned developers in the game industry.
Paris GDC (co-organized by Gamasutra parent Think Services) offered more than 50 sessions focused on core and casual game development, in addition to networking events, an art exhibition, and an expo floor.
Gamasutra covered Paris GDC extensively, and has rounded up the following highlights:
Blizzard's Pardo: World Of Warcraft Originally Planned As Free-To-Play
"Talking as part of a keynote Q&A at the Paris Game Developers Conference, Blizzard SVP Rob Pardo has been discussing the history of world-leading MMO World Of Warcraft
, revealing the game was originally planned as a free-to-play title."
Paris GDC: 2K's Kline On Why BioShock Should Have Failed
should’ve failed," said lead programmer Chris Kline at his Paris GDC session, from its beginnings as a direct System Shock
followup to its initial Little Sister designs featuring a dog in a wheelchair -- a full look at how the 2K team iterated to success within."
Paris GDC: The Rob Pardo Experience
"As one of the final lectures of this year's Paris GDC, Blizzard SVP of game design Rob Pardo sat down for a detailed Q&A on World Of Warcraft, StarCraft II
, the Activision/Vivendi merger, and the future of online games - quotes galore inside."
Paris GDC: McCarthy On Bringing EA Sports To The Wii
"Speaking at Paris GDC, Electronic Arts vice president and executive producer David McCarthy discussed how EA Sports intends to evolve EA Sports based on what it's learned from Wii Sports
and current video game trends."
Paris GDC: McCarthy Teases EA Sports Peripherals
"As part of his Paris GDC lecture, Electronic Arts' David McCarthy has been discussing EA Sports' move to new platforms such as the Wii, revealing that consumers will see EA Sports titles using bundled peripherals within the next 12 months."
Paris GDC: DICE's Cousins Talks Battlefield Variety
"In his Paris GDC keynote, EA DICE executive producer Ben Cousins revealed that the studio is currently developing five titles for the Battlefield
series, also discussing development methodology and web games' eventual dominance."
Paris GDC: PlayFirst On The Casual Gaming Revolution
"In a Paris GDC lecture on the casual games revolution, publisher PlayFirst’s (Diner Dash
) CEO and president, John Welch, noted that, even with bigger publishers now entering the casual gaming field, smaller studios will continue to dominate the market."
Paris GDC: Quantic Dream Considering Second Next-Gen Title
"Speaking at the Paris Game Developers Conference, Quantic Dream’s Guillaume de Fondaumière revealed that the developer is considering developing two titles with two studios, including its PlayStation 3 exclusive Heavy Rain
Paris GDC: Acclaim Bringing For-Pay Item Trade To Facebook
"At his session in the ongoing Paris GDC, Howard Marks, head of the revived Acclaim brand, explained the reasons why he has taken the brand down the path of free-to-play games, also revealing plans for a new Facebook game with for-pay in-game item downloads -- full coverage within."
Paris GDC: Media Molecule On Making LittleBigPlanet
"Talking at their opening Paris GDC keynote, Media Molecule's Mark Healy and Alex Evans have been discussing the creation of upcoming LittleBigPlanet
and the advantages of player tool constraint - tongue in cheek welcoming 'questionable' user-generated content for the upcoming PS3 title."
Paris GDC: Baer On The Industry’s Birth, Preserving History
"Game pioneer and Odyssey console creator Ralph Baer delivered a lecture at the Paris Game Developers Conference covering everything from building the video game industry with limited technology to the importance of preserving history."
Several speakers and organizers added comments about the show following its conclusion. “GDC Paris takes the blend of academic, cutting edge and practical sessions and transplants it into a European location that’s perfectly placed to draw in a wide variety of international developers” said Media Molecule's Alex Evans. ”I was really honored to be asked to talk and enjoyed meeting such a diverse set of people.”
“We’ve been really touched by the strong vote of support from the Paris GDC attendees,” said Jamil Moledina, Executive Director of the GDC Events. “Paris is a true world capital, and we are proud to have extended the GDC forum of learning and inspiration back into Europe.”
“GDC Paris reinforced the strengths of the European and French communities by gathering the right speakers, the right attendees, at the right time” said Pierre Carde, Executive Director of Paris GDC. “We are proud of its success and wish to reinforce it in the future.”