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OverTheEdge has announced the release of version 1.0.2 of if its game design platform Unity for the Apple Mac, including a fully-featured graphics engine and game physics...

Simon Carless, Blogger

July 14, 2005

1 Min Read

OverTheEdge has announced the release of version 1.0.2 of if its game design platform Unity for the Apple Mac, including a fully-featured graphics engine and game physics/scripting system. Unity, which is made specifically for Mac OS X and produces Mac-only games for now, with Windows and Internet Explorer versions of Unity-constructed games due out in the near future, includes the Novodex Physics Engine, a custom graphics engine, game scripting is done with an open-source implementation of .NET. The engine comes with two versions, Unity Pro, and Unity Indie, and is already being used to produce games including GooBall, published for Mac by Ambrosia Software, and in universities such as the Parsons School of Design in New York. "We have always wanted to change the way the game industry looks today where it requires a ridiculous amount of money to make PC and Mac games. With the release of version 1.0.2 of Unity, our flagship product is finally ready for the mass market," commented OverTheEdge CEO David Helgason.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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