"Yes, OnLive works on cell phones, too," writes CEO Steve Perlman
on his blog, confirming that the upcoming cloud-based game service will work on mobile devices.
Perlman described demonstrating OnLive running simultaneously on two iPhones, a television and a computer. "What is really cool is that all 4 devices had access to the full OnLive Game Service, so they could play the same games, spectate on each other’s (and Beta users’) game play, watch Brag Clips, check out Gamer Profiles, etc," he writes.
Perlman points out that what was shown was only a tech demo, and that OnLive's games are "tuned" for TV and computers. But he suggests that mobile devices can become an avenue for the community and social elements of games streamed over the service.
"It’s amazingly cool whipping out your phone, checking out what your OnLive friends are up to, and then spectating their live game play: Unscripted live user-generated content, available anywhere," he illustrates.
According to Perlman, there's no set date yet nor specific mobile devices announced for the launch of OnLive on mobile, with further development needed and approval required from cell phone makers.
First revealed earlier this year at GDC 2009, OnLive allows gamers to play games through their own PCs or television sets, without needing to render games on their own hardware -- rather, they're rendered remotely and sent frame-by-frame back to the local display device.
The PC service
began beta testing in September, and shortly thereafter closed what the company described as its
biggest funding round yet.