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Omegame Releases Menus Master 2.6

French developer Omegame has announced the latest version of Menus Master, including a number of enhancements and additions including 2D and 3D masking, improved texture ...
French developer Omegame has announced the latest version of Menus Master, including a number of enhancements and additions including 2D and 3D masking, improved texture management, and an improved interface. Menus Master is a bundle of three products: Menus Master Studio, Menus Master Data Generator and Menus Master Development Kit. Menus Master Studio is dedicated to the artists; it allows the quick and easy creation of any kind of game UI through its user-friendly visual interface. Menus Master Data Generator is a processing module, batchable with the game production pipeline. Menus Master Development Kit is Menus Master’s SDK, that allows the programmers to integrate the UI into the game. The latest version includes masking, which allows users to hide any object with any other in both 2D and 3D with a total of eight masks, and new multithread support where any number of menu components can be loaded in memory at the same time, in any thread. The new version also adds circular button zones that "enables circular selection, i.e. selecting one option for each of the eight directions of the analog stick," new, "more intuitive" texture management, and a simplified interface with new icons. Finally, the new release has enhanced statistics that "show how each object is used, allowing a better comprehension of the UI, and a faster navigation between each element of the UI." Said Omegame sales and marketing director Sébastien Kohn, “Most of these new features were driven directly by the feedback that we received from our customers making Menus Master the most complete User Interface authoring solution for the industry”.

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