A new Ca3D-Engine demo, as well as an updated development kit has been released. It is mostly a maintenance release; with "under the hood" work that improves existing features and prepares Ca3DE for upcoming enhancements.
One of the most visible enhancements is the live preview of very large terrains directly in the editor. Moreover, the CaWE editor and the Ca3D-Engine itself can now import terrains directly from Terragen (*.ter) terrain files as well as from Portable Graymap (*.pgm) heightmap images. Both file formats allow for high-precision terrain definition.
The Ca3DE Material System was improved in several regards. New shader keywords have been added, and the newly completed cube-map support, together with sophisticated transformation matrix handling make it ideal for implementing rendering shaders for advanced reflective materials in the next release.
More features and improvements are listed at the
Ca3D site, where visitors can also download the new demo.