The 6th Annual Workshop on Network and Systems Support for Games (Netgames 2007), which takes place September 19-20, 2007 in Melbourne, Australia, has extended its deadline for paper submissions to May 27, 2007.
Netgames is a workshop supported by ACM SIGCOMM to bring together researchers and developers from academia and industry to share new research in networked games.
Specifically, paper topics of interest include network measurement, usage studies and traffic modeling; system benchmarking, performance evaluation, and provisioning; latency issues and lag compensation techniques; cheat detection and prevention; service platforms, scalable system architectures, and middleware; network protocol design; multiplayer mobile and resource-constrained gaming systems; augmented physical gaming systems; user and usability studies; quality of service and content adaptation; artificial intelligence; security, authentication, accounting and digital rights management; networks of sensors and actuators for games; the impact of online game growth on network infrastructure; and text and voice messaging in games.
Netgames asks for papers with a limit of 6 pages submitted in PDF form using single-spaced, double column ACM conference format. Accepted papers will be archived in the ACM Digital Library and published in the workshop proceedings.
For further details, visit the
submission guidelines.