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Netgames 2007 Calls for Papers

Netgames 2007, the 6th Annual Workshop on Network and Systems Support for Games, which takes place September 19-20, 2007 in Melbourne, Australia, has announced a call for papers on specific topics related to networked games.
Netgames 2007, the 6th Annual Workshop on Network and Systems Support for Games, which takes place September 19-20, 2007 in Melbourne, Australia, has announced a call for papers on specific topics related to networked games. The NetGames workshop brings together researchers and developers from academia and industry to present new research in understanding networked games and in enabling the next generation of them. Submissions are sought in any area related to networked games. In particular, topics of interest include (but are not limited to) game-related work in: - Network measurement, usage studies and traffic modeling - System benchmarking, performance evaluation, and provisioning - Latency issues and lag compensation techniques - Cheat detection and prevention - Service platforms, scalable system architectures, and middleware - Network protocol design - Multiplayer mobile and resource-constrained gaming systems - Augmented physical gaming systems - User and usability studies - Quality of service and content adaptation - Artificial intelligence - Security, authentication, accounting and digital rights management - Networks of sensors and actuators for games - Impact of online game growth on network infrastructure - Text and voice messaging in games Accepted papers will be published in the workshop proceedings pending the participation of the authors in the workshop. Paper submissions will be done via the web. Paper registration opens March 25, 2007 and closes May 20, 2007. For more information, interested parties can visit the Netgames 2007 website.

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