The third annual Montreal International Game Summit took place from November 8 and 9, and Gamasutra covered a number of the summit's happenings, including keynotes, panels, and sessions.
In this post, we archive all of our write-ups from our team of journalists covering the Montreal Game Summit:
MIGS: The Best Of The Rest [11.10.06]
To wrap up our coverage of the Montreal International Games Summit, we present the best of the parallel tracked sessions, including presentations on genres, music, academia, and next-gen fair-play by Manifesto's Greg Costikyan, Persist Music's Tom Salta, Carnegie Mellon's John Buchanan and Microsoft’s Mike Mace.
All-Star Panel Talks Wii, Montreal's Future [11.09.06]
The 2006 Montreal Games Summit closed with a panel of video game executives, including Yannis Mallat of Ubisoft Montreal, Raphael Colantonio of Arkane Studios and Alain Tascan of EA Montreal, discussing everything from developing for the Wii to Montreal as a development hub.
MIGS Keynote: Glenn Entis On 'Emotionally Believable Characters' [11.09.06]
As part of its ongoing coverage of the Montreal Game Summit, Gamasutra presents a summary of EA chief visual and technical officer Glenn Entis' keynote on emotionally believable characters, the 'uncanny valley,' and the challenges game developers have to overcome as visual fidelity continues to advance.
MIGS: Reggie Fils-Aime Talks Games For Non-Gamers [11.09.06]
Nintendo of America president Reggie Fils-Aime closed the Montreal Game Summit with a keynote discussing Nintendo’s core “disruptive” strategies for the upcoming launch of the Wii - specifically, Nintendo’s plans to reach non-gamers.
MIGS: Ken Perlin on the Illusion of Life [11.08.06]
Ken Perlin, a professor from the Department of Computer Science at New York University, discussed "The Illusion of Life, Revisited" in his MIGS keynote, talking about ways to imitate life in games by 'not simply using traditional animation techniques'.
MIGS Keynote: Gingold/Hecker On Spore Prototyping [11.08.06]
Chaim Gingold and Chris Hecker, both of Maxis/Electronic Arts, gave their Montreal Games Summit keynote on advanced prototyping in Spore, defining fascinating specifics on ways to create game concepts.
MIGS Keynote: Mizuguchi On Creativity Led by Inspiration [11.08.06]
As part of our coverage of the third Montreal Game Summit, we present the summary of the summit's keynote, this year led by Q Entertainment's Tetsuya Mizuguchi (Lumines, Rez), in which he talked through a history of personal inspirations and about the sponge-like properties of the game industry.