Microsoft Game Studios Vice President Phil Spencer suggested in an interview published today that the three years separating major
Halo releases in the past was "probably not frequent enough."
Speaking to IGN, Spencer said that while there's "no explicit strategy that says we're to ship a
Halo game every year," long gaps between major releases are not desirable either.
"The percentage of players who are playing
Reach that were I'll say not old enough to play
Halo at the time, 10 years is a long time between launches," Spencer said. "We definitely think about a more persistent
Halo engagement for customers and not going dark for two years, and Live helps obviously with multiplayer to keep people engaged."
That said, Spencer also suggested that the regimented annual release schedule favored by some other major franchises might not be ideal for Halo.
"It's not, 'hey, every November 6 or whatever we have to ship a game and build a production plan around that,' he said. "We want to do things that make sense as a first party."
He continued: "We have some unique challenges and opportunities with
Halo because it is a story based game built around a certain set of characters, which is a bit different than what they do with
Call of Duty. Not better or worse, it's just different."
The Halo franchise has seen four major releases in the last four years: 2007's
Halo 3, 2009's
Halo Wars and
Halo 3: ODST and last Tuesday's launch of
Halo: Reach, the last title in the franchise developed by Bungie.