In 2005, Microsoft Research ER&P funded six projects as part of the first Gaming in Computer Science RFP. Later in 2006, Microsoft ran a second RFP. While the first Gaming in Computer Science RFP focused on game engine or curriculum development and modest assessment, the current Gaming in Computer Science RFP focuses on the creation of laboratory assignments for use in CS1/CS2 classes and robust assessment.
The Gaming in Computer Science RFP sought proposals which addressed the creation and assessment of laboratory exercises using a game theme or motif, and which were suitable for use in introductory computer science courses that teach fundamental programming concepts and techniques.
The RFP winners have been awarded sponsorship to the February Academic Days cruise for a “deep dive” into instruction and funds for other related conferences. Proposals were awarded between $40,000 and $100,000 in $US and include the following:
- "XNA Based Games-Themed Programming Assignments for CS1/CS2," Kelvin Sung, University of Washington – Bothell
- "Team Based Learning Using Flight Simulator X," Bruce Gooch, University of Victoria
- "Assessing Games Across Introductory Computing Curricula using MUPPETS and XNA," Andy Phelps and Jessica Bayliss, Rochester Institute of Technology
- "Enhancing CS1 and a CS Gateway Course at UC Santa Cruz with Computer Game Projects using MUPPETS," Jim Whitehead, University California Santa Cruz
- "Look Ma, No Hands! FSX for simulation-based labs and education using a head mounted device," Marc Bolas, University of Southern California
- "Developing freshman problem solving and programming skills in the most demanding and engaging Game based development environment," Thomas Goulding, Daniel Webster College