An exclusive agreement between Freescale Semiconductor’s Metrowerks organization and Xoreax Software promises faster game development for titles designed to run on console gaming platforms from Sony Computer Entertainment and Nintendo.
Metrowerks plans to integrate Xoreax’s IncrediBuild development tool with the award-winning line of CodeWarrior development studios for Sony Computer Entertainment’s PlayStation 2 and Nintendo’s GameCube platforms. The integration provides the communities of Sony Computer Entertainment and Nintendo console game developers with access to IncrediBuild distributed code compilation technology for the first time.
Distributed compilation technology assigns tasks across available machines in a development team’s network – thereby reducing code compile time to a fraction of its original duration. While traditional compiling techniques utilize only the resources of the host PC, distributed compiling harnesses the collective CPU cycles of an organization’s entire collection of computers.
The collaboration is made possible by an exclusive 6-month reseller agreement whereby IncrediBuild technology is available for Sony Computer Entertainment’s PlayStation 2 and Nintendo’s GameCube platforms only from Metrowerks and Xoreax.
Integration of CodeWarrior and IncrediBuild is expected to be available initially via the .NET interface, and support for other common protocols is planned. Availability of integrated solutions for the PlayStation 2 and Nintendo GameCube platforms is scheduled for late Q2 2005.
Metrowerks creates CodeWarrior software and hardware products and services for developers, with a particular focus on the following industries: consumer electronics; transportation; wireless; and networking and communications. The CodeWarrior product line includes development tools and middleware that enable customers to decrease their time to market. Metrowerks also offers services including training and custom software engineering.