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Masthead Chooses Scaleform GFx For Sci-Fi MMO Earthrise

Independent studio Masthead has announced it has chosen user interface and scalable vector graphics engine Scaleform GFx for its forthcoming post-apocalyptic MMO Earth...
Independent studio Masthead has announced it has chosen user interface and scalable vector graphics engine Scaleform GFx for its forthcoming post-apocalyptic MMO Earthrise, expected to launch in 2009. The Scaleform GFx media platform is built on the Scaleform VGx hardware accelerated vector graphics technology, which tessellates vector graphic shapes into triangles that modern 3D video cards can render. By converting the data into triangles, Scaleform VGx can output vector graphics many times faster than traditional software rasterizers, allowing it to be used within high-performance full-screen multimedia environments. Scaleform says its tool allows developers to "move from a programmer-centric static UI development environment to an artist-driven dynamic UI and animated texture production pipeline." Said Masthead CEO Atanas Atanasov, “While designing the UI for Earthrise we wanted to give our artists the power to directly create the look and feel of the game without depending on programmers to implement their vision. We chose Scaleform GFx middleware because it’s fast and optimized for the game’s implementation of the Flash rendering engine.”

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