Luxology LLC has announced the immediate of Modo 102, a new version of its subdivision surface and polygonal modeling platform. Luxology is an independent technology company developing high-end 3D content creation tools that foster creativity and productivity for artists.
Luxology developed modo based on insight and expertise from production artists such as John Gross, Meni Tsirbas, Jason Bickerstaff and many others. Some of modo's new features include:
Advanced Toolset: Artist-centric functionality such as bridge, paste and loop slice selected allow users to create new geometry faster and with greater control. Organic power tools such as bend and element falloff distance provide a flexible approach to smooth mesh transformation. The new UV sew and edge length data utilities provide detail-oriented tools for power users.
Increased Flexibility: In addition to the PERL scripting connection, modo 102 adds support for the LUA scripting language often used by game developers. The modo 102 scripting system also provides new file and information dialogs, a new progress meter and additional services that allow users to extend modo's custom functionality via scripts.
Workflow Improvements: The new UV to EPS export script provides a method for accurately painting textures in Photoshop and other paint applications used for creating texture maps. modo's new auto-quad will create a quadrangular polygon from only three vertices, which simplifies the process of creating geometry. The fix symmetry repairs the symmetry in a mesh when the artist accidentally creates asymmetrical mesh edits. UV selection enhancements for loop select and select connected mean users can create complex UV maps.
Seamless Integration: New Alias Maya data support, SUBD blendshapes, SUBD creasing, and selection sets improve connectivity to Maya. The RIB exporter allows users to render modo meshes with any Renderman compliant render engine.