Facial animation software technology firm Lifemode Interactive have announced that the company's multi platform SDK now fully supports Xbox 360 video game and entertainment system from Microsoft. Lifemode will launch its Xbox 360 version at Microsoft's Xfest event in London on Monday, February 13th.
This latest SKU for the solution takes the benefit of Xbox 360 multicore architecture to achieve top performance and bring realistic facial animation to every next-gen game. The appliaction contains a large set of features supported by the original Macro-Muscles technology.
These include easy modeling, realistic texturing, automated lip-synch, comprehensive animation library and many other. Data exchange with 3ds max and Maya is supported giving the possibility of working with own models and scene rendering.
Yuri Golubev, Chief Programmer said: "We are really impressed with the good realization of multi-core architecture and fast graphical chip of Xbox 360 which tremendously enhanced the performance of our SDK. High compatibility of PC and Xbox DirectX allowed to port our SDK from PC to Xbox 360 practically in no time at all. We foresee game designers will be able to stretch their facial animation skills to the absolute limits of the Xbox 360 console."