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Korean Game Conference Scheduled For November

Officials from the Korean Game Developers Association (KGDA) have announced that the Korean Games Conference 2006 (KGC 2006) will take play on November 9th and 10th of th...
Officials from the Korean Game Developers Association (KGDA) have announced that the Korean Games Conference 2006 (KGC 2006) will take play on November 9th and 10th of this year, with the intent of being the largest game conference in Asia. KGC 2005 attracted more than 3,000 domestic and foreign industry professionals. It was also supported by more than 80 well known international industry figures including Bill Roper, Raph Koster, Jessica Mulligan and Masayuki Chatani and over 100 Korean industry leaders such as Jeong-Ju Kim, Hak-Kyu Kim and Gwnan-Hee Seo. Gwang-Sam Kim, president of KGDA, commented that, “KGC is a conference formed by all the game developers in Korea and it provides the ground for discussing the keywords of the next generation gaming and for raising the position of the Korean game industry in the world.” The KGDA has announce the tag line “Toward Online 2.0” as the main theme of this year’s conference, which is expected to address the future of next generation online games. Conference organizers have announced a call for speakers from around the world, to participate in any of the eight conference tracks: programming, computer graphics, game designing, game producing, audio, business, game operation, mobile and science/policy. Interested parties must make their proposals at the KGC 2006 website before August 15th. At the same time, the KGDA is also interested in proposals for speakers at the Korean Game Developers’ Summit (KGDS) – an annual two day event scheduled to take place this summer.

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