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Key Speakers For GDC 2002 Announced

The Game Developers Conference (GDC) announced its key speakers for the upcoming event in San Jose, CA, this March.
This list of speakers includes:
  • Tetsuya Mizuguchi, creator of Space Channel 5 covering the union of music and interactivity in “Rez: The Synesthesia that Games Invite”
  • Shin’ichi Okamoto, CTO and vice president, Sony Computer Entertainment, discussing “Sony Computer Entertainment Research and Development”
  • Mark Cerny lecturing on “What Worked: 10 Detailed Examples of Successful Character Action Design”
  • Will Wright and comic book artist Scott McCloud in a discussion titled: “When Maps Collide”
  • Kazunori Yamauchi, president, Polyphony Digital, producer of Gran Turismo discussing “Advancing a Franchise Through Design”
  • Paul Debevec, lead graphics researcher, University of Southern California, lecturing on “High Dynamic Range Imagery and Image-Based Lighting”
  • Toshihiro Nagoshi, president, Amusement Vision, whose credits include Super Monkey Ball discussing “The Evolution of Level Design and the Relationship Between Background and Interface Design Procedures”
  • Greg Omi, senior developer, Naughty Dog, speaking on “Maximizing DMA Bandwidth on the PlayStation2”
  • Iain McCaig, artistic director and concept designer behind “Star Wars: Episode I: The Phantom Menace” and “Star Wars: Episode II: Attack of the Clones,” “Terminator II” and “Bram Stroker’s Dracula,” leading “The Return of 1001 Nightmares: A Character Design Workshop”
  • Masaya Matsuura, game designer, NanaOn-sha, discussing “PaRappa 2, Vib-Ribbon 2: Conflicts and Problems in Creating Sequels”
  • Yoot Saito, game designer/CEO, Vivarium Inc., discussing “Seaman: The Case for Eccentric Title Making”
  • Richard Garfield, game designer, Wizards of the Coast and creator of “Magic: The Gathering,” covering “Games with Collectible Components.” The GDC is produced by the Gama Network, which also operates Gamasutra.com.
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