informa
/
2 MIN READ
News

Jason Rubin: Console Prices 'Out Of Hand', Hampering Launches

In an in-depth new interview posted on Gamasutra today, former Naughty Dog co-founder Jason Rubin has claimed that, with the exception of Nintendo, game console makers
In an in-depth new interview posted on Gamasutra today, former Naughty Dog co-founder Jason Rubin has been discussing the state of the game biz, claiming that, with the exception of Nintendo, game console makers "have gotten caught up in the technology", with prices "a little bit out of hand" for the end user, suggesting: "I don’t think it’s about technology. It’s about entertainment." Rubin recalled his own past with technology, saying, "I gave a speech in 2004 called 'Great Graphics: Who Cares?'", though he admitted, "I built Naughty Dog on graphics – Crash looked better than most other games at the time, and that’s what made people look at it." "But," he continued, "it’s more about gameplay now. And I think the console manufacturers, as a whole, with the possible exception of Nintendo, have gotten caught up in the technology, and the prices have gotten a little bit out of hand for the end user, and that hampers the launches." Rubin's concern is a matter of installed bases and maximizing an audience for a game, claiming, "I would much rather have a console that’s 30% weaker and have three times as many of them in the first year sold, so your game reaches a broader audience, and you can be a little bit more aggressive with your budgets up front and things like that. I don’t think it’s about technology. It’s about entertainment. No one that came to this show today [Comic-Con] came here to see the next technological advancement." "They came to see the characters, the art, the style," he continued, "and, if they’re in the game area, the gameplay they love. I think as an industry we need to realize that we’re now fully entertainment, we’re not technology." The full interview with Rubin is now available, with more reflections on the games industry, as well as his new projects Flektor and Iron & The Maiden.

Latest Jobs

Disbelief

Hybrid, Cambridge, MA or Chicago, IL
5.31.23
Quality Assurance Lead

Bladework games

Remote (United States)
5.18.23
Senior Gameplay Engineer

High Fidelity, Inc.

Remote
6.2.23
Game Interaction Designer

Fred Rogers Productions

Hybrid (424 South 27th Street, Pittsburgh, PA, USA
5.19.23
Producer - Games & Websites
More Jobs   

CONNECT WITH US

Explore the
Advertise with
Follow us

Game Developer Job Board

Game Developer

@gamedevdotcom

Explore the

Game Developer Job Board

Browse open positions across the game industry or recruit new talent for your studio

Browse
Advertise with

Game Developer

Engage game professionals and drive sales using an array of Game Developer media solutions to meet your objectives.

Learn More
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more