Ion Austin developed the original
Deus Ex with the
Unreal Tournament engine. "[Using] the original
Unreal engine as the foundation for
Deus Ex was one of the best decisions we made," commented Ion Austin studio director Warren Spector. "The next-generation
Unreal engine offers us even more power, even better tools, and a multi-platform solution."
Epic announced several new improvements to the
Unreal engine recently, including a hardware-accelerated large-scale terrain system, hardware brushes for improved scene detail, and texture compression for textures up to 2048x2048.