The Fourth Annual International Conference on Computer Game Design and Technology, put on by the Liverpool John Moores University and the School of Computing and Mathematical Sciences, is inviting presenters to submit papers for a two-day event of lectures, tutorials, and exhibitions on computer games research and development.
The conference will take place November 15-16, 2006 at the Liverpool Mariott Hotel in Queen Square, Liverpool, United Kingdom. Researchers in game design and technology will have the opportunity to present their work in these sessions. The subjects and areas of interest cover, but are not limited to:
- Game Artificial Intelligence (pathfinding, learning, agents, ...)
- Real Time Physics and Animation
- 3D Modelling Graphics/Animation Techniques
- Game Character Emotion and Social Interaction
- Tools development for Game Engineering and middleware
- Mobile Gaming
- Advanced/Innovative Interaction Design
- Ambient Intelligence for Entertainment
- Augmented, Virtual and Mixed Reality
- Art, Design and Media
- Cultural and Media Studies on Computer Games
- Education, Training, and Edutainment Technologies
- Human Factors of Games
- Interaction design
- Interactive Digital Storytelling
- Media Theory
- Networking (technical and social) in Computer Entertainment Applications
- New Genres, New Standards
- Security (technical and social)
- Social Computing and Presence
- Sound and Music
Authors are encouraged to submit full or short papers for presentation at the conference by email in PDF or Word format by the August 30, 2006 deadline. The best paper will be recommended for publication in the ACM Computer in Entertainment Journal.
For more information on the conference and submission details such as paper length and where to submit to,
visit the conference website.