InterAmus Music Systems AB has announced a new technology for compositional real-time music morphing, to be displayed at the Game Developers Conference, GDC 2006 in San Jose. The technology makes it possible to produce dynamic music that follows the action in the game, without a predetermined sequence of events.
The music score generated by the Musifier at a specific gaming session adapts continuously to the course of events of the game by morphing together the composer's predefined music, based on the state of the game.
The Musifier music morphing technology generates all voices note by note in real time, handling all transitions between the different pieces, even if there are multiple pieces or tracks involved in the morph. The patented technology is based on eight years research and development.
Musifier can handle continuous changes and follow the gamers’ behavior without interruption. Multiple dimensions in the course of events of the game can be mapped independently to different aspects of the musical flow.
Future versions will extend and enhance the present functionality of the Musifier. Support for pre-recorded audio will be included. InterAmus will be demonstrating the Musifier at booth 1741 at the 2006 GDC.