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Infinity Ward's Bowling Attacks Activision Producer

Infinity Ward director of communications Robert Bowling is angrily criticizing Activision producer Noah Heller over comments made in a number of interviews for the imminent Call of Duty: World At War, suggesting that it's in poor form to use compar
Infinity Ward director of communications/community manager Robert Bowling has angrily attacked Activision producer Noah Heller over comments made in a number of interviews for the imminent Call of Duty: World At War, apparently displeased about Heller's competitive instinct -- which the latter recently described to Gamasutra as "gratifying." Writing on his personal blog, Bowling let fly a torrent of abuse in an entry entitled “Noah Heller – Stop Doing Interviews...” Bowling’s furious comments relate to references made to Infinity Ward’s Call of Duty 4: Modern Warfare in articles ostensibly about World at War. "Come on man, interview about your game. Not OURS! Call of Duty: World at War can stand on it’s own merits, leave ours out of it," states Bowling (original emphasis and spelling). "A rule of thumb I like to use is… when promoting your game. Promote YOUR game. Don’t compare it to another game, or reference what OTHER games did in the past, pitch YOUR game. I mean, you have lots of cool things you could talk about… like Nazi Zombies…" In an apparent appeal to the media, Bowling added: "Can you guys please stop interviewing this guy, talk to someone who actually works on the Dev Team at Treyarch and knows what the fuck they’re talking about. Not Senior Super Douche Noah Heller from Activision - who apparently has never played the game and doesn’t even work at the developer." Amid rumors of a tense relationship between the two companies, Infinity Ward renegotiated its contract with Activision in July -- as also revealed in Bowling’s blog. No official announcement was ever made, though, and with Infinity Ward a fully-owned subsidiary of the publisher since 2003, the exact change in relationship was never made clear.

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