[Independent Games Festival chairman Brandon Boyer has revealed details of the latest Babycastles indie game exhibition, which starts tomorrow in New York and includes some highlights from 2010 IGF finalists.]
Hello, all! So, as you can see mentioned in the poster below, the IGF has teamed up with NYC-based indie arcade collective
Babycastles to run an Independent Games Festival 2010 exhibit at their Manhattan show-space.
The limited-time exhibition is opening this Thursday, November 18th and running nightly through Saturday, November 27th, with special musical guests on the opening and closing nights.
I tried to bring together a wide-ranging group of both finalists and winners across all categories that -- most importantly -- would "show well" in a space where noise (and, for its opening and closing parties, sobriety) levels weren't guaranteed.
We think it turned out to be a nice mix that might introduce new people to games that are already out in the marketplace, as well as games that even many tried-and-true indie fans might not have had much of a chance to play, especially in public.
To that end, we've got last year's Grand Prize winner,
Monaco, available for full-multiplayer testing, as well as a special build of Cactus's Nuovo winner
Tuning, which -- if all goes according to plan -- will be projected across one of the show-space walls.
Babycastles has also put together a stellar lineup of chiptune artists for the opening and closing parties, the latter of which I'll be flying in from London to attend on November 27th, so I can hopefully get a chance to play some of the selections with you all.
You'll find more details on Thursday's free opening night show -- taking place at 217 E 42nd St --
via Babycastles' Facebook page.
Alternatively, you can also click the flyer image above for a slightly higher-res version, perfect for printing and framing. A huge thanks to friend of IGF
Cory Schmitz for working up a truly beautiful show poster!