[Industry veteran, Game Programming Gems author, and former Game Developer EIC Mark DeLoura offers a valuable overview of game engines at GDC, examining how they've evolved in the past year, recent releases that highlight the engines best, and what they'll show off at GDC 2010.]
A little over a year ago, I conducted a survey of senior technology- and production-focused game developers, asking them their thoughts about game engines. The results were published on Gamasutra in March 2009, in two large articles, one covering the general results and the other touching on the technology-specific results.
Since that time I've been thinking about engines a lot, and talking to engine developers, but haven't spent much time writing about the space apart from a presentation I did for GDC China.
Doing the survey again this year didn't seem like a good idea, since frankly a mere one year gap is rather short for this space. I'm not sure the results would be particularly different or interesting compared to last year's. So instead I decided to write each of the game engine manufacturers and get an update from them, to share with you in this blog post. How have their engines evolved in the past year? What titles came out that highlight their engines the best? And what are they showing off at GDC 2010?
Unfortunately not all of these engines are showing publicly at GDC. But I hope that this summary article helps you in your quest to find a game engine.
You may notice that both Epic's Unreal Engine 3 and Valve's Source Engine are missing from this list. They are both very significant possible choices, but are behind closed doors at the show, and putting out some notable press releases over the next few days, so I felt comfortable letting them speak for themselves during the show.
Therefore I will cover the following engines:
- Crytek's CryENGINE 3
- Unity Technologies' Unity
- Trinigy's Vision Engine
- GarageGames' Torque
- Emergent Game Technologies' Gamebryo LightSpeed
- Terminal Reality's Infernal Engine
- Ready at Dawn Engine
- Digital Extremes' Evolution Engine
- Vicious Cycle Software's Vicious Engine 2
- Blitz Games Studios' BlitzTech
- Id Software's idTech 4/5
Crytek's CryENGINE 3
- Website: http://mycryengine.com
- Booth: 1414
- Contact: [email protected]
- Current platforms: PC, Xbox 360, PlayStation 3
- Presentations:
- Ongoing presentations in Crytek booth #1414
- Thursday 4:30-5:30, North 131, "Perfecting the Pixel: Refining the Art of Visual Styling"
- Michael Endres, Frank Kitson
- Saturday 12:30-1:00, Nvidia booth #1702, "CryENGINE 3"
- Carl Jones
Unity Technologies' Unity
- Website: http://unity3d.com/
- Booth: 1112
- Contact: [email protected]
- Current platforms: PC, Mac, Web, Xbox 360, PlayStation 3, Wii, iPad, iPhone, Android
- Presentations:
- Ongoing presentations in Unity booth #1112
- Presence at Autodesk booth #912
- Tuesday 12:30-1:00, South 306, "Fastest Path from Concept to Top Paid"
- Tom Higgins
- Wednesday 10:30-11:00, South 300, "Myspace Tutorial Day: Unity on Myspace"
- Tom Higgins
- Friday 9:00-10:00, North 121, "Intro to Unity for People Who Know What They're Doing"
- Joachim Ante, Aras Pranckevicius, Lucas Meijer, Joe Robins
- Friday 12:00-1:00, Nvidia booth #1702, "Unity for Engineers"
- Lucas Meijer, Joachim Ante, Aras Pranckevicius
Trinigy's Vision Engine
- Website: http://www.trinigy.net/
- Booth: 1334
- Contact: [email protected]
- Current platforms: PC, Web, Xbox 360, PlayStation 3, Wii
- Presentations:
- Ongoing presentations in Trinigy booth #1334
- Friday 4:30-5:30, South 302, "Using the Vision Engine to Create the Online Shooter, DIZZEL"
- Sung Hoon Ko, Neowiz Games
- Friday 4:00-5:00, Nvidia booth #1702, "Vision Engine 8"
- Dag Frommhold
- Additional presence in partner booths: Autodesk #912, Intel #1212, Nvidia #1702
GarageGames' Torque
- Website: http://www.torquepowered.com
- Booth: 2002
- Contact: Via website
- Current platforms: Various engines. PC, Mac, Web, Xbox 360, Wii, iPhone
Emergent Game Technologies' Gamebryo LightSpeed
- Website: http://www.emergent.net/
- Booth: Business Suite 234, Business Meeting Rooms 343-344
- Contact: [email protected]
- Current platforms: PC, Xbox 360, PlayStation 3, Wii
- Presentations:
- Friday 11:00-11:30, Nvidia booth #1702, "Practical Triangle Tessellation"
- Dan Amerson
Terminal Reality's Infernal Engine
- Website: http://www.infernalengine.com/
- Booth: Business Meeting Room 101
- Contact: [email protected]
- Current platforms: PC, Xbox 360, PlayStation 3, PlayStation 2, Wii, PSP
- Presentations:
- Thursday 4:30-5:30, South 302, "Infernal Engine: Physics in a Multiprocessor World"
- Ryan Monday, Chris Bream, Joe Kreiner
Ready at Dawn Engine
- Website: http://engine.readyatdawn.com
- Booth: Business Meeting Room 500
- Contact: [email protected]
- Current platforms: Xbox 360, PlayStation 3, PSP
- Presentations:
- Daily 1:00-2:00, Autodesk booth #912 pods
- Thursday 3:00-3:30, Autodesk booth #912 main stage
Digital Extremes' Evolution Engine
- Website: http://www.digitalextremes.com/evolution/
- Booth: Private suite
- Contact: [email protected]
- Current platforms: PC, Xbox 360, PlayStation 3
Vicious Cycle Software's Vicious Engine 2
- Website: http://www.viciousengine.com/
- Booth: Private suite
- Contact: [email protected]
- Current platforms: PC, Xbox 360, PlayStation 3, PlayStation 2, Wii, PSP
Blitz Game Studios' BlitzTech
- Website: http://www.blitzgamesstudios.com/blitztech/
- Booth: Private suite
- Contact: [email protected]
- Current platforms: PC, Xbox 360, PlayStation 3, Wii, PSP
Id Software's idTech 4/5
- Website: http://www.idsoftware.com/business/technology/
- Booth: Private suite
- Contact: [email protected]
- Current platforms: PC, Mac, Linux, Xbox 360, PlayStation 3, Xbox