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IGS 2007 Video: Gastronaut's Small Arms XBLA Postmortem

Organizers are continuing to put key video lectures from the 2007 Independent Games Summit online, and Gamasutra has now posted the 'Small Arms Postmortem' lecture from Gastronaut Studios' Jacob Van Win
The IGS organizers are continuing to put online key video lectures from the Independent Games Summit, the IGF-affiliated event that took place for the first time at Game Developers Conference 2007 at the Moscone Center in San Francisco, on March 5th and 6th, 2007. (The Summit, created by the CMP Game Group, as is Gamasutra, is planned again for GDC in February 2008.) The video of the 2007 Independent Games Summit is being online "for free, in the spirit of sharing, and to help the indie community understand and better itself". The second IGS 2007 lecture to go up (following Matthew Wegner's physics games talk last week) is the 'Small Arms Postmortem' lecture conducted by Gastronaut Studios co-founders Jacob Van Wingen and Don Wurster. There's a direct Google Video link for the lecture, plus a downloadable MP4 file and an embedded version displayed below:

As the original session description from the 30-minute lecture reads: "The creators of Xbox 360 Live Arcade stand-out title Small Arms, previous veterans of XBLA from their work with Fuzzee Fever on the original Xbox Live Arcade, talk about what went right and what wrong during the development of the frenetic multiplayer shooter, giving plenty of insight into developing indie games on console."

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