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Middleware company Havok has inked a multi-year worldiwde licensing agreement with Ubisoft to use Havok tools in upcoming games across all platforms, furthering the two companies' existing working relationship.

Leigh Alexander, Contributor

October 7, 2009

1 Min Read

Middleware company Havok has inked a multi-year worldiwde licensing agreement with Ubisoft to use Havok tools in upcoming games across all platforms. The companies have already worked together in the past, with Havok middleware appearing in games like Assassin’s Creed, Tom Clancy’s Ghost Recon, Prince of Persia, Shaun White Snowboarding and others. Ubisoft studio operations director Pierre Escaich commented: "We’ve always appreciated Havok’s willingness to listen and work with us on serious and sophisticated commercial and technical issues. Havok goes the extra mile to understand the complexities of our business and the challenges development teams face." Intel-owned Havok's product suite includes tools for physics, animation, art and behavior. The company says all its tools are fully multithreaded and cross-platform optimized.

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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